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EvolvingWorld framework enables co-evolution of characters and world models in literary simulations

Researchers have developed EvolvingWorld, a novel framework designed for the co-evolution of characters and world models within interactive literary simulations. This system moves beyond static persona imitation or isolated scene generation by modeling literary simulation as a long-horizon process where persistent updates to character and world states occur through ongoing interactions. EvolvingWorld utilizes an open-schema approach, featuring a Character Agent for role-play and profile evolution, and an LLM-based World Model for state maintenance and scene progression. The framework is supported by a dataset derived from 57 books, comprising over 138,000 training samples and a comprehensive evaluation protocol. AI

IMPACT This framework could advance the development of more dynamic and persistent AI characters in interactive storytelling and simulation environments.

RANK_REASON The cluster describes a new research framework and benchmark published in an academic paper.

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EvolvingWorld framework enables co-evolution of characters and world models in literary simulations

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COVERAGE [2]

  1. arXiv cs.CL TIER_1 English(EN) · Qing Zong, Yue Guo, Mengxin Yang, Yiwen Guo, Yangqiu Song ·

    EvolvingWorld: An Open-Schema Framework for Co-Evolving Role-Play Agents and World Model in Interactive Literary World

    arXiv:2607.17250v1 Announce Type: new Abstract: This paper introduces EvolvingWorld, a framework and benchmark for character and world co-evolution in interactive literary worlds. Existing systems either treat interactive literary simulation as static persona imitation or isolate…

  2. Hugging Face Daily Papers TIER_1 English(EN) ·

    EvolvingWorld: An Open-Schema Framework for Co-Evolving Role-Play Agents and World Model in Interactive Literary World

    This paper introduces EvolvingWorld, a framework and benchmark for character and world co-evolution in interactive literary worlds. Existing systems either treat interactive literary simulation as static persona imitation or isolated scene generation, failing to capture how chara…