Developers of the stealth game Thief considered a mechanic that would allow the protagonist, Garrett, to shrink to the size of a rat. This idea, which would have enabled him to navigate small spaces like drains and mouse holes, was ultimately abandoned by the development team. The concept was explored approximately 15 years prior to the release of the game Dishonored. AI
RANK_REASON The item discusses a discarded game mechanic from a 15-year-old game, lacking significant newsworthiness.
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