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Thief developers considered rat-sized shrinking mechanic for Garrett

Developers of the stealth game Thief considered a mechanic that would allow the protagonist, Garrett, to shrink to the size of a rat. This idea, which would have enabled him to navigate small spaces like drains and mouse holes, was ultimately abandoned by the development team. The concept was explored approximately 15 years prior to the release of the game Dishonored. AI

RANK_REASON The item discusses a discarded game mechanic from a 15-year-old game, lacking significant newsworthiness.

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AI-generated summary · Google Gemini · from 1 sources. How we write summaries →

Thief developers considered rat-sized shrinking mechanic for Garrett

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Signal score
0 / 100
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Newsworthiness bucket
Meme
The item discusses a discarded game mechanic from a 15-year-old game, lacking significant newsworthiness.
Source corroboration
Single-source cluster
Only one publisher covered this so far. Single-source stories can still rank when the publisher is high-authority, but they lack cross-source corroboration.
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other
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AI-industry relevance
Low
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Story freshness
64 days old
Aged out of breaking-news scoring windows; ranking reflects the durable signal from the full source set.

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COVERAGE [1]

  1. Mastodon — fosstodon.org TIER_1 English(EN) · [email protected] ·

    🎮 15 years before Dishonored, Thief devs considered letting Garrett shrink himself rat-sized so he could scurry through drains and mouse holes The idea was ulti

    🎮 15 years before Dishonored, Thief devs considered letting Garrett shrink himself rat-sized so he could scurry through drains and mouse holes The idea was ultimately dropped, for good reasons. 📰 Source: Latest from PC Gamer 🔗 Link: https://www.pcgamer.com/games/fps/15-years-befo…