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Thief developers considered rat-sized shrinking mechanic for Garrett

Developers of the stealth game Thief considered a mechanic that would allow the protagonist, Garrett, to shrink to the size of a rat. This idea, which would have enabled him to navigate small spaces like drains and mouse holes, was ultimately abandoned by the development team. The concept was explored approximately 15 years prior to the release of the game Dishonored. AI

RANK_REASON The item discusses a discarded game mechanic from a 15-year-old game, lacking significant newsworthiness.

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Thief developers considered rat-sized shrinking mechanic for Garrett

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  1. Mastodon — fosstodon.org TIER_1 English(EN) · [email protected] ·

    🎮 15 years before Dishonored, Thief devs considered letting Garrett shrink himself rat-sized so he could scurry through drains and mouse holes The idea was ulti

    🎮 15 years before Dishonored, Thief devs considered letting Garrett shrink himself rat-sized so he could scurry through drains and mouse holes The idea was ultimately dropped, for good reasons. 📰 Source: Latest from PC Gamer 🔗 Link: https://www.pcgamer.com/games/fps/15-years-befo…