Researchers have developed a new approach to PAC learning in turn-based stochastic games (TBSGs) with reachability objectives. This work introduces a method that allows for decentralized learning, where players do not share the same learning algorithm, and learning with private information, which is not shared with the other player. The study also proposes a game-theoretic generalization of the Expected Conditional Distance (ECD) parameter to measure the expected time to reach a target set, establishing a polynomial-sample complexity bound. AI
IMPACT Introduces novel decentralized and private learning methods for complex game theory scenarios, potentially advancing reinforcement learning capabilities.
RANK_REASON This is a research paper published on arXiv detailing a new theoretical approach to PAC learning in a specific type of game.
- alphaXiv
- arXivLabs
- CatalyzeX Code Finder for Papers
- CORE Recommender
- DagsHub
- Expected Conditional Distance
- Gotit.pub
- Hugging Face
- IArxiv Recommender
- Influence Flower
- Markov decision processes
- probably approximately correct learning
- Reachability Objectives
- reinforcement learning
- ScienceCast
- Turn-Based Stochastic Games
AI-generated summary · Google Gemini · from 2 sources. How we write summaries →