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Slay the Spire 2 dev opts for bad placeholder art over AI

The developer of Slay the Spire 2 has opted to use intentionally "rubbish" placeholder art rather than AI-generated images. This decision stems from a desire to avoid the potential negative emotional response players might have to AI art, even if it's technically superior. The game's current early access version features placeholder art that is acknowledged as being of lower quality. AI

IMPACT Highlights developer sentiment against AI art, suggesting potential player preference for human-created, even if imperfect, assets.

RANK_REASON Developer opinion piece on AI art usage in game development.

Read on Mastodon — fosstodon.org →

AI-generated summary · Google Gemini · from 1 sources. How we write summaries →

Slay the Spire 2 dev opts for bad placeholder art over AI

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Developer opinion piece on AI art usage in game development.
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86 days old
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COVERAGE [1]

  1. Mastodon — fosstodon.org TIER_1 English(EN) · [email protected] ·

    📰 "They would feel a kind of sadness, right?": Slay the Spire 2 dev on using slightly rubbish placeholder art over AI Those of you that have been playing Slay t

    📰 "They would feel a kind of sadness, right?": Slay the Spire 2 dev on using slightly rubbish placeholder art over AI Those of you that have been playing Slay the Spire 2 in its current early access form will have seen that some of the placeholder art looks, well, arguably bad. I…