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SQL controls Doom game mechanics in novel DOOMQL project

Peter Gostev has developed DOOMQL, a novel Doom-like game where SQL queries control game mechanics such as movement, collision, and combat, all within a SQLite database. The game is implemented as a Python terminal script, and its state can be visualized and interacted with through a custom Datasette application. This application, built with Claude Chat (Fable 5), allows users to query the game's SQLite database directly to render the game's visuals and add features like a minimap. AI

IMPACT Demonstrates creative integration of LLMs and traditional programming for novel applications.

RANK_REASON The item describes a novel application of existing tools (SQL, SQLite, Python) to create a game, rather than a new model release or significant industry shift.

Read on Simon Willison →

AI-generated summary · Google Gemini · from 1 sources. How we write summaries →

SQL controls Doom game mechanics in novel DOOMQL project

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The item describes a novel application of existing tools (SQL, SQLite, Python) to create a game, rather than a new model release or significant industry shift.
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  1. Simon Willison TIER_1 Deutsch(DE) ·

    DOOMQL

    <p><strong><a href="https://github.com/petergpt/doomql">DOOMQL</a></strong></p> Peter Gostev built this using GPT-5.6 Sol. This is a <em>lot</em> of fun: </p> <blockquote> <p>DOOMQL started with a deliberately unreasonable question: what if SQLite were the game engine, not merely…