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New 3D Gaussian Splatting Methods Enhance Scene Editing, Reconstruction, and Animation

Recent research explores advancements in 3D Gaussian Splatting (3DGS) for scene editing, reconstruction, and animation. LB-Edit introduces attention-guided camera placement and multi-view alignment for more precise 3D scene editing. ATSplat enhances feed-forward 3DGS by using adaptive 3D tokens to improve scene complexity representation and reduce Gaussian count. ZeroSplat generalizes referring segmentation in 3DGS to handle multiple targets and improves efficiency by lifting 2D vision-language model priors into 3D space. FF-ProCams offers a feed-forward framework for projector-camera systems, enabling rapid inverse rendering. E3DGS unifies geometric-photometric equivariance by treating color as a geometric entity, improving robustness and data efficiency. AsySplat proposes an asymmetric architecture for efficient dynamic scene modeling, decoupling geometry and appearance. CGGS focuses on ego-centric 3D scene generation with consistency-augmented losses and improved geometric reconstruction. 3D-GIMP combines diffusion models with PatchMatch for high-fidelity object removal in 3DGS, prioritizing consistency and speed. GrainGS addresses dynamic scene reconstruction by combining a hierarchical anchor scaffold with per-Gaussian deformation and gradient decoupling for efficient motion modeling. Lastly, HumanGS provides a feed-forward framework for real-time human reconstruction and animation from sparse multi-view images and pose data. AI

IMPACT These advancements in 3D Gaussian Splatting offer improved efficiency, precision, and new capabilities for 3D scene editing, reconstruction, and animation.

RANK_REASON Multiple research papers presenting new methods and frameworks related to 3D Gaussian Splatting.

Read on Hugging Face Daily Papers →

AI-generated summary · Google Gemini · from 51 sources. How we write summaries →

New 3D Gaussian Splatting Methods Enhance Scene Editing, Reconstruction, and Animation

COVERAGE [51]

  1. Hugging Face Daily Papers TIER_1 English(EN) ·

    StructureGS: Structure-aware Gaussian Splatting for Articulated Object Reconstruction

    Reconstructing articulated objects with multiple movable parts is essential for understanding object structure and enabling physical interaction. However, this reconstruction task poses significant challenges due to the entanglement of geometry, appearance, and motion parameters …

  2. Hugging Face Daily Papers TIER_1 English(EN) ·

    SpatialQ: Understanding 3D Gaussian Splatting Scene Quality via Visual-based MLLM

    3D Gaussian Splatting (3DGS) has emerged as an effective representation for novel view synthesis and 3D scene reconstruction, creating an increasing demand for reliable quality assessment. Unlike conventional image quality assessment (IQA), the quality of a 3DGS scene depends not…

  3. Hugging Face Daily Papers TIER_1 English(EN) ·

    GenSplatCodec: Feed-Forward Gaussian Splatting Compression via One-Step Diffusion

    Feed-forward 3D Gaussian Splatting (3DGS) enables scalable scene reconstruction without per-scene optimization, yet produces dense Gaussians that are costly to store and transmit. Existing feed-forward Gaussian compression methods formulate decoding as deterministic representatio…

  4. Hugging Face Daily Papers TIER_1 English(EN) ·

    Look Before You Edit: Attention-Guided Camera Placement and Multi-View Alignment for 3D Gaussian Splatting Editing

    Text-driven 3D scene editing with 3D Gaussian Splatting (3DGS) typically applies a 2D diffusion editor to views rendered from fixed training cameras, limiting both the spatial coverage of edits and the user's freedom to target specific objects in complex scenes. We present LB-Edi…

  5. Hugging Face Daily Papers TIER_1 English(EN) ·

    ATSplat: Compact Feed-forward 3D Gaussian Splatting with Adaptive Token Expansion

    3D Gaussian Splatting (3DGS) achieves high-quality novel-view synthesis by optimizing freely placed primitives in 3D and adaptively densifying them in under-reconstructed regions. However, this scene-adaptive capacity allocation is largely lost in existing feed-forward 3DGS metho…

  6. Hugging Face Daily Papers TIER_1 English(EN) ·

    ZeroSplat: Generalized Referring Segmentation in 3D Gaussian Splatting

    Recent advancements in 3D Gaussian Splatting (3DGS) have enabled language-guided scene understanding. However, existing Referring 3D Gaussian Splatting (R3DGS) methods are fundamentally restricted to single-target queries. To reflect the ambiguity of real-world instructions, we i…

  7. Hugging Face Daily Papers TIER_1 English(EN) ·

    Exploration Matters for Escaping the Blur Trap in 3D Gaussian Splatting

    3D Gaussian Splatting (3DGS) employs Gaussian primitives for explicit scene representation, facilitating real-time, high-fidelity reconstruction and novel view synthesis of complex scenes. However, the explicit modeling inherent in 3DGS introduces a gradient bias during optimizat…

  8. Hugging Face Daily Papers TIER_1 English(EN) ·

    FF-ProCams: Feed-Forward Gaussian Splatting for Projector-Camera System

    Projector-camera (ProCams) systems achieve active scene perception and controllable appearance manipulation via structured illumination, serving as a core infrastructure for spatial augmented reality, projection mapping, and surface reflectance acquisition. Existing inverse-rende…

  9. arXiv cs.LG TIER_1 English(EN) · Chankyo Kim, Maani Ghaffari ·

    E3DGS: Unified Geometric-Photometric Equivariance for 3D Gaussian Splatting via Color-as-Geometry Embedding

    arXiv:2607.15536v1 Announce Type: cross Abstract: 3D Gaussian Splatting (3DGS) captures scenes by coupling explicit geometry (position, covariance) with view-dependent photometry (Spherical Harmonics). However, building $\mathrm{SE}(3)$-equivariant architectures on these primitiv…

  10. Hugging Face Daily Papers TIER_1 English(EN) ·

    AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling

    Recent generalizable 3D Gaussian Splatting models have advanced long-sequence novel view synthesis (NVS), but at the cost of substantial redundant computation. We identify that the redundancy can be mitigated based on two observations: (i) high-precision geometry is not strictly …

  11. Hugging Face Daily Papers TIER_1 English(EN) ·

    CGGS: Consistency-Augmented Geometric Gaussian Splatting for Ego-centric 3D Scene Generation

    Challenges remain in ego-centric 3D scene generation due to limited view overlap and the dominant influence of individual perspectives on scene interpretation. These factors hinder the creation of viewpoint-consistent and semantically aligned visual content, as well as the constr…

  12. arXiv cs.CV TIER_1 English(EN) · Meng Yang, Shuyin Xia, Dawei Dai, YiWang ·

    3DGBGS: 3D Granular Ball Gaussian Splatting for Compact Novel View Synthesis

    arXiv:2607.26578v1 Announce Type: new Abstract: Three-dimensional Gaussian Splatting (3DGS) enables high-quality real-time novel-view synthesis through explicit Gaussian primitives and differentiable rasterization. 3DGS and Granular Ball Computing (GBC), proposed in 2019, share a…

  13. arXiv cs.CV TIER_1 English(EN) · Jingxuan Su, Shenglin Wang, Tiesong Zhao, Ge Li, Wei Gao ·

    SpatialQ: Understanding 3D Gaussian Splatting Scene Quality via Visual-based MLLM

    arXiv:2607.26595v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) has emerged as an effective representation for novel view synthesis and 3D scene reconstruction, creating an increasing demand for reliable quality assessment. Unlike conventional image quality assessmen…

  14. arXiv cs.CV TIER_1 English(EN) · Gahye Lee, Gyoonseo Kim, Wonjong Jang, Jooeun Son, Seungyong Lee ·

    StructureGS: Structure-aware Gaussian Splatting for Articulated Object Reconstruction

    arXiv:2607.26889v1 Announce Type: cross Abstract: Reconstructing articulated objects with multiple movable parts is essential for understanding object structure and enabling physical interaction. However, this reconstruction task poses significant challenges due to the entangleme…

  15. arXiv cs.CV TIER_1 English(EN) · Tianyi Song, Danail Stoyanov, Evangelos Mazomenos, Francisco Vasconcelos ·

    Diff2DGS: Reliable Reconstruction of Occluded Surgical Scenes via 2D Gaussian Splatting

    arXiv:2602.18314v2 Announce Type: replace Abstract: Real-time reconstruction of deformable surgical scenes is vital for advancing robotic surgery, improving intraoperative guidance, and enabling automation. Recent methods achieve dense reconstructions from da Vinci robotic surger…

  16. arXiv cs.CV TIER_1 English(EN) · Shuxin Liang, Yihan Xiao, Wenlu Tang ·

    InnerGS: Internal Scenes Reconstruction and Segmentation via Factorized 3D Gaussian Splatting

    arXiv:2508.13287v3 Announce Type: replace-cross Abstract: 3D Gaussian Splatting (3DGS) has recently gained popularity for efficient scene rendering by representing scenes as explicit sets of anisotropic 3D Gaussians. However, most existing work focuses primarily on modeling exter…

  17. arXiv cs.CV TIER_1 English(EN) · Chun Gu, Xiaofei Wei, Zixuan Zeng, Yuxuan Yao, Li Zhang ·

    Inter-Reflective Gaussian Splatting for Robust and Efficient Inverse Rendering

    arXiv:2607.22780v1 Announce Type: cross Abstract: Faithful inverse rendering requires visibility and indirect radiance to explain secondary illumination and inter-reflection, yet rasterization-oriented Gaussian representations do not naturally support the secondary-ray queries ne…

  18. arXiv cs.CV TIER_1 English(EN) · Yilan Dong, Wenqing Wang, Qing Wang, Jiahao Yang, Haohe Liu, Xiatuan Zhu, Gregory Slabaugh, Shanxin Yuan ·

    HandSCS: Structural Coordinate Space for Animatable Hand Gaussian Splatting

    arXiv:2503.14736v3 Announce Type: replace Abstract: Photorealistic and animatable hand avatars are essential for applications such as AR/VR, gaming, and telepresence. Recent 3D Gaussian Splatting (3DGS) based avatar methods enable real-time rendering of articulated humans, but mo…

  19. arXiv cs.CV TIER_1 English(EN) · Devdoot Chatterjee, Zakaria Laskar, C. V. Jawahar ·

    Real-Time Human Reconstruction and Animation using Feed-Forward Gaussian Splatting

    arXiv:2604.10259v2 Announce Type: replace Abstract: We present HumanGS, a generalizable feed-forward Gaussian splatting framework for human 3D reconstruction and real-time animation from sparse multi-view RGB images and their associated SMPL-X poses. Unlike prior methods that rel…

  20. arXiv cs.CV TIER_1 English(EN) · Xuening Tian, Dieter Schmalstieg, Shohei Mori ·

    3D-GIMP: When 3D Gaussian Inpainting Meets PatchMatch

    arXiv:2607.20789v1 Announce Type: new Abstract: Recent advances in 3D scene editing have leveraged iterative diffusion models to update input views. However, this process is computationally expensive and struggles to produce sharp details. Meanwhile, ``hallucination drift'' frequ…

  21. arXiv cs.CV TIER_1 English(EN) · Jiahao He, Yihua Shao, Zhengkai Zhao, Pan Gao, Fei Ma, Jingcai Guo, Hao Tang, Nicu Sebe, Qi Tian ·

    GrainGS: Gradient-Decoupled Gaussian Splatting for Efficient Dynamic Novel View Synthesis

    arXiv:2607.21448v1 Announce Type: new Abstract: Dynamic scene reconstruction with 3D Gaussian Splatting requires a balance between fine-grained motion modeling, structural stability, and compact representation. Existing per-primitive methods provide flexible local deformation but…

  22. arXiv cs.CV TIER_1 English(EN) · Rong Fu, Jiekai Wu, Haiyun Wei, Yee Tan Jia, Yang Li, Xiaowen Ma, Wangyu Wu, Simon Fong ·

    DAV-GSWT: Diffusion-Active-View Sampling for Data-Efficient Gaussian Splatting Wang Tiles

    arXiv:2602.15355v4 Announce Type: replace Abstract: The emergence of 3D Gaussian Splatting has fundamentally redefined the capabilities of photorealistic neural rendering by enabling high-throughput synthesis of complex environments. While procedural methods like Wang Tiles have …

  23. arXiv cs.CV TIER_1 English(EN) · Jaeyeon Park, Taeho Kang, Youngki Lee ·

    Look Before You Edit: Attention-Guided Camera Placement and Multi-View Alignment for 3D Gaussian Splatting Editing

    arXiv:2607.19777v1 Announce Type: new Abstract: Text-driven 3D scene editing with 3D Gaussian Splatting (3DGS) typically applies a 2D diffusion editor to views rendered from fixed training cameras, limiting both the spatial coverage of edits and the user's freedom to target speci…

  24. arXiv cs.CV TIER_1 English(EN) · Cho In, Jeonghwan Cho, Mijin Yoo, Gim Hee Lee, Seon Joo Kim ·

    ATSplat: Compact Feed-forward 3D Gaussian Splatting with Adaptive Token Expansion

    arXiv:2607.20417v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) achieves high-quality novel-view synthesis by optimizing freely placed primitives in 3D and adaptively densifying them in under-reconstructed regions. However, this scene-adaptive capacity allocation is …

  25. arXiv cs.CV TIER_1 English(EN) · Kaiyuan Tang, Chaoli Wang ·

    ECoNGS: Efficient Compressive Neural Gaussian Splats for Volume Visualization

    arXiv:2607.18466v1 Announce Type: new Abstract: Recent advances in differentiable Gaussian splatting have highlighted the potential of primitive-based approaches as alternative scene representations for interactive, high-quality, volume visualization (VolVis) of large datasets. H…

  26. arXiv cs.CV TIER_1 English(EN) · Jiayu Ding, Meilu Song, Xiaoyi Zhang, Hongbo Jin, Yichen Jin, Xiangtian Si ·

    ZeroSplat: Generalized Referring Segmentation in 3D Gaussian Splatting

    arXiv:2607.18801v1 Announce Type: new Abstract: Recent advancements in 3D Gaussian Splatting (3DGS) have enabled language-guided scene understanding. However, existing Referring 3D Gaussian Splatting (R3DGS) methods are fundamentally restricted to single-target queries. To reflec…

  27. arXiv cs.CV TIER_1 English(EN) · Shizeng Jiang, Hao Zhang, Xuerui Ma, Ying Hu, Tao Zhang ·

    QIRF Quantum-Inspired Non-Orthogonal Function-Space Compression for 3D Gaussian Splatting

    arXiv:2607.18067v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) achieves high-quality real-time rendering by representing a scene with a large collection of anisotropic Gaussian primitives. However, complex scenes often require millions of Gaussians, resulting in sub…

  28. arXiv cs.CV TIER_1 English(EN) · Ivan Desiatov, Torsten Sattler ·

    The Role of Initialization in 3D Gaussian Splatting

    arXiv:2603.20714v3 Announce Type: replace Abstract: 3D Gaussian Splatting (3DGS) has become the method of choice for photo-realistic novel view synthesis (NVS), due to its efficiency and compelling visual quality. 3DGS represents the scene through a set of 3D Gaussians, parameter…

  29. arXiv cs.CV TIER_1 English(EN) · Zhang Chen, Shuai Wan, Fuzheng Yang, Jiazhi Xia, Weiyao Lin, Junhui Hou ·

    SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splatting

    arXiv:2607.16624v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) achieves high-fidelity novel view synthesis in real-time; however its training efficiency and representation compactness are hindered by excessive primitive proliferation. To address this challenge, we f…

  30. arXiv cs.CV TIER_1 English(EN) · Hyeonjoong Jang, Dongyoung Choi, Donggun Kim, Woohyun Kang, Min H. Kim ·

    Splat-based 3D Scene Reconstruction with Extreme Motion-blur

    arXiv:2607.16926v1 Announce Type: new Abstract: We propose a splat-based 3D scene reconstruction method from RGB-D input that effectively handles extreme motion blur, a frequent challenge in low-light environments. Under dim illumination, RGB frames often suffer from severe motio…

  31. arXiv cs.CV TIER_1 English(EN) · Chengbo Wang, Guozheng Ma, Jinhong Wu, Tie Ji, Yizhen Lao ·

    Exploration Matters for Escaping the Blur Trap in 3D Gaussian Splatting

    arXiv:2607.17965v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) employs Gaussian primitives for explicit scene representation, facilitating real-time, high-fidelity reconstruction and novel view synthesis of complex scenes. However, the explicit modeling inherent in …

  32. arXiv cs.CV TIER_1 English(EN) · Ziyao Wang, Yuqi Li, Wenxing Zheng, Jiaying Chen, Chong Wang ·

    FF-ProCams: Feed-Forward Gaussian Splatting for Projector-Camera System

    arXiv:2607.17803v1 Announce Type: new Abstract: Projector-camera (ProCams) systems achieve active scene perception and controllable appearance manipulation via structured illumination, serving as a core infrastructure for spatial augmented reality, projection mapping, and surface…

  33. arXiv cs.CV TIER_1 English(EN) · Shanshan Pan, Jiale Chen, Yilin Liu, Hui Huang ·

    TopoGS: Planar Reconstruction via Topology-aware 3D Gaussian Splatting

    arXiv:2607.16838v1 Announce Type: new Abstract: Extracting structured, parametric 3D representations from raw images remains a fundamental challenge in computer vision and graphics. While recent advancements in the 3D Gaussian Splatting (3DGS) pipeline integrate planar primitives…

  34. arXiv cs.CV TIER_1 English(EN) · Damani Mguni-Coker ·

    ImprovedVBGS: Real-time Continual Variational Bayes Gaussian Splatting

    arXiv:2607.15542v1 Announce Type: new Abstract: On-the-fly reconstruction is a key requirement for many applications in robotics and autonomous navigation. Variational Bayes Gaussian Splatting (VBGS) enables continual learning without replay buffers using Coordinate Ascent Variat…

  35. arXiv cs.CV TIER_1 English(EN) · Fadi Khatib, Dror Moran, Guy Trostianetsky, Yoni Kasten, Meirav Galun, Ronen Basri ·

    GSVisLoc: Generalizable Visual Localization for Gaussian Splatting Scene Representations

    arXiv:2508.18242v2 Announce Type: replace Abstract: We introduce GSVisLoc, a visual localization method designed for 3D Gaussian Splatting (3DGS) scene representations. Given a 3DGS model of a scene and a query image, our goal is to estimate the camera's position and orientation.…

  36. arXiv cs.CV TIER_1 English(EN) · Joanna Kaleta, Bartosz \'Swirta, Kacper Kania, Tomasz Trzci\'nski, Przemys{\l}aw Spurek, Marek Kowalski ·

    AnyStyle: Single-Pass Multimodal Stylization for 3D Gaussian Splatting

    arXiv:2602.04043v2 Announce Type: replace Abstract: The growing demand for rapid and scalable 3D asset creation has driven interest in feed-forward 3D reconstruction methods, with 3D Gaussian Splatting (3DGS) emerging as an effective scene representation. While recent approaches …

  37. arXiv cs.CV TIER_1 English(EN) · Haoyu Fu, Jiafeng Huang, Yuchen Wang, Shengjie Zhao ·

    JADE-GS: Joint Alternating Deblurring Guided by Events in 3D Gaussian Splatting

    arXiv:2607.14990v1 Announce Type: new Abstract: When a camera moves fast during exposure, blur destroys the intra-exposure motion a 3D model needs to recover the sharp scene, while event cameras capture exactly this signal at microsecond resolution. Turning them into reliable 3D …

  38. arXiv cs.CV TIER_1 English(EN) · Amir Said, Randall Rauwendaal ·

    Compression of 3D Gaussian Splatting Data Using GPU-friendly Graphics Texture Coding

    arXiv:2607.14513v1 Announce Type: new Abstract: Techniques for modeling 3D scenes from image collections, such as 3D Gaussian Splatting (3DGS), are capable of generating high-quality novel views by leveraging graphics primitives with view-dependent appearance. In 3DGS, spherical …

  39. arXiv cs.CV TIER_1 English(EN) · Andreas Meuleman, Linus Franke, Boris Zhestiankin, Camille Montemagni, George Drettakis ·

    Immediate 3D Gaussian Splat Reconstruction of Unordered Input with Global Consistency

    arXiv:2607.14481v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) has become the method of choice for reconstructing and real-time rendering of captured scenes. To capture a scene with good visual quality, continuous image sequences are usually combined with out-of-ord…

  40. arXiv cs.CV TIER_1 English(EN) · Shengjie Zhao ·

    JADE-GS: Joint Alternating Deblurring Guided by Events in 3D Gaussian Splatting

    When a camera moves fast during exposure, blur destroys the intra-exposure motion a 3D model needs to recover the sharp scene, while event cameras capture exactly this signal at microsecond resolution. Turning them into reliable 3D supervision faces two obstacles. First, the two …

  41. arXiv cs.CV TIER_1 English(EN) · Chulin Zhao, Yiran Xu, Shu Liu ·

    Calibrated Closed-Form Uncertainty for Radiative Gaussian Splatting in Sparse-View CT

    arXiv:2607.13682v1 Announce Type: new Abstract: Radiative Gaussian splatting has made sparse-view CT reconstruction fast, but existing methods output point estimates with no notion of where the reconstruction can be trusted. We exploit a property of transmissive X-ray imaging tha…

  42. arXiv cs.CV TIER_1 English(EN) · Butian Xiong, Rong Liu, Tiantian Zhou, Meida Chen, Zhiwen Fan, Andrew Feng ·

    NanoGS: Training-Free Gaussian Splat Simplification

    arXiv:2603.16103v2 Announce Type: replace Abstract: 3D Gaussian Splat (3DGS) enables high-fidelity, real-time novel view synthesis by representing scenes with large sets of anisotropic primitives, but often requires millions of Splats, incurring significant storage and transmissi…

  43. arXiv cs.CV TIER_1 English(EN) · Shu Liu ·

    Calibrated Closed-Form Uncertainty for Radiative Gaussian Splatting in Sparse-View CT

    Radiative Gaussian splatting has made sparse-view CT reconstruction fast, but existing methods output point estimates with no notion of where the reconstruction can be trusted. We exploit a property of transmissive X-ray imaging that RGB splatting cannot claim -- projection and v…

  44. arXiv cs.CV TIER_1 English(EN) · Seung-gyeom Kim, Areum Kim, Yongjae Yoo, Sukmin Yun ·

    Implicit 4D Gaussian Splatting for Fast Motion with Large Inter-Frame Displacements

    arXiv:2607.12362v1 Announce Type: new Abstract: Recent 4D Gaussian Splatting (4DGS) methods often fail under fast motion with large inter-frame displacements, where Gaussian attributes are poorly learned during training, and fast-moving objects are often lost from the reconstruct…

  45. arXiv cs.CV TIER_1 English(EN) · Cheng-Tai Hsieh, Jiwei Shan, Han Fang, Jianshu Hu, Tao Ni, Lijun Han, Yutong Ban, Shing Shin Cheng, Hesheng Wang ·

    ExtraGS: Enhancing Endoscopic View Extrapolation via Diffusion-Guided 3D Gaussian Splatting

    arXiv:2607.12785v1 Announce Type: new Abstract: Robot-assisted minimally invasive surgery (MIS) critically depends on reliable endoscopic perception for navigation and safety. However, conventional endoscopes provide only a limited field of view, leaving large portions of surroun…

  46. arXiv cs.CV TIER_1 English(EN) · Hesheng Wang ·

    ExtraGS: Enhancing Endoscopic View Extrapolation via Diffusion-Guided 3D Gaussian Splatting

    Robot-assisted minimally invasive surgery (MIS) critically depends on reliable endoscopic perception for navigation and safety. However, conventional endoscopes provide only a limited field of view, leaving large portions of surrounding anatomy unobserved. Recent neural rendering…

  47. arXiv cs.CV TIER_1 English(EN) · Sukmin Yun ·

    Implicit 4D Gaussian Splatting for Fast Motion with Large Inter-Frame Displacements

    Recent 4D Gaussian Splatting (4DGS) methods often fail under fast motion with large inter-frame displacements, where Gaussian attributes are poorly learned during training, and fast-moving objects are often lost from the reconstruction. In this work, we introduce Spatiotemporal P…

  48. arXiv cs.CV TIER_1 English(EN) · Shuai Guo, Ao Guo, Junchao Zhao, Qi Chen, Yuxiang Qi, Zechuan Li, Dong Chen, Mingliang Xu ·

    Direct Object-Level Reconstruction via Probabilistic Gaussian Splatting

    arXiv:2603.14316v2 Announce Type: replace Abstract: Object-level 3D reconstruction play important roles across domains such as cultural heritage digitization, industrial manufacturing, and virtual reality. However, existing Gaussian Splatting-based approaches generally rely on fu…

  49. arXiv cs.CV TIER_1 English(EN) · Jun Hu, Zhang Chen, Zhong Li, Yi Xu, Juyong Zhang ·

    SparseLGS: Sparse View Language Embedded Gaussian Splatting

    arXiv:2412.02245v3 Announce Type: replace Abstract: Recently, several studies have combined Gaussian Splatting to obtain scene representations with language embeddings for open-vocabulary 3D scene understanding. While these methods perform well, they essentially require very dens…

  50. arXiv cs.CV TIER_1 English(EN) · Yingji Zhong, Dave Zhenyu Chen, Fuzhao Ou, Youyu Chen, Zhihao Li, Lanqing Hong, Dan Xu ·

    AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling

    arXiv:2607.10995v1 Announce Type: new Abstract: Recent generalizable 3D Gaussian Splatting models have advanced long-sequence novel view synthesis (NVS), but at the cost of substantial redundant computation. We identify that the redundancy can be mitigated based on two observatio…

  51. Mastodon — sigmoid.social TIER_1 English(EN) · [email protected] ·

    🔬 New W29 tutorial: 3D Gaussian Splatting gives you one best-fit scene and no idea where it's trustworthy. Turn point-estimate splats into distributions over ge

    🔬 New W29 tutorial: 3D Gaussian Splatting gives you one best-fit scene and no idea where it's trustworthy. Turn point-estimate splats into distributions over geometry: • Bayes' Rays — post-hoc Laplace posterior • FisherRF — Fisher info picks the next view • diffusion/score priors…