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Markdown text adventure game playable in AI chats without code

A developer has created a text adventure game entirely in Markdown, playable within AI chat interfaces like LeChat. This innovative approach bypasses traditional programming languages, relying solely on an LLM to interpret plain text files for game logic and state management. The experiment adapts a classic C64 text adventure, demonstrating a novel use of LLMs for interactive entertainment. AI

Summary written by gemini-2.5-flash-lite from 1 source. How we write summaries →

IMPACT Demonstrates a creative, low-code approach to game development using LLMs, potentially inspiring new forms of interactive content.

RANK_REASON A novel application of LLMs to create a game using Markdown, playable in AI chat interfaces.

Read on Mastodon — mastodon.social →

COVERAGE [1]

  1. Mastodon — mastodon.social TIER_1 · gpowerf ·

    I just pushed a pure Markdown text adventure: no Python, no compiler, just an LLM reading two plain text files that you can play in any AI chat like # LeChat .

    I just pushed a pure Markdown text adventure: no Python, no compiler, just an LLM reading two plain text files that you can play in any AI chat like # LeChat . Is this a good idea? Probably not! But I thought it was an interesting experiment and the way it maintains the state by …