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Ethan Mollick builds city builder game with GPT-5.6 Sol, no code required

Ethan Mollick showcased a procedural brutalist city builder game that he created using GPT-5.6 Sol within Codex. He demonstrated that the entire application was built without him writing any code, highlighting the rapid advancements in AI's ability to generate complex interactive applications. The tool is available for users to play with, offering a fun experience for those interested in architecture. AI

IMPACT Accelerates the creation of interactive applications and games by non-programmers.

RANK_REASON Demonstration of an AI model's capability to create an interactive application.

Read on Mastodon — fosstodon.org →

AI-generated summary · Google Gemini · from 2 sources. How we write summaries →

Ethan Mollick builds city builder game with GPT-5.6 Sol, no code required

COVERAGE [2]

  1. Bluesky Jetstream — AI desk TIER_1 English(EN) · emollick.bsky.social ·

    When GPT-5 came out, I created a procedural brutalist city builder as a demo (you can see it at the video's start)

    When GPT-5 came out, I created a procedural brutalist city builder as a demo (you can see it at the video's start) I used GPT-5.6 Sol in Codex to do the same thing, touching no code. Less than a year... Play with it (its fun, if you like architecture): monument-brutalist-city-…

  2. Mastodon — fosstodon.org TIER_1 English(EN) · [email protected] ·

    ‪Ethan Mollick‬ ‪@emollick.bsky.social‬ When GPT-5 came out, I created a procedural brutalist city builder as a demo (you can see it at the video's start) I use

    ‪Ethan Mollick‬ ‪@emollick.bsky.social‬ When GPT-5 came out, I created a procedural brutalist city builder as a demo (you can see it at the video's start) I used GPT-5.6 Sol in Codex to do the same thing, touching no code. Less than a year... Play with it (its fun, if you like ar…