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AI autonomously beats Dragon Quest I by writing its own strategy code

An AI agent, named Ai, successfully beat the classic RPG Dragon Quest I autonomously by writing and executing its own strategy code. The developer built a custom simulator for the game to allow for rapid trial and error, incorporating features like save/load anywhere and reproducible randomness. The AI was given a high degree of freedom, with instructions to delegate tasks and only restrict access to spoilers, demonstrating its ability to understand game mechanics and devise its own solutions. AI

IMPACT Demonstrates AI's potential for autonomous problem-solving and strategic decision-making in complex environments.

RANK_REASON The item describes a novel application of an AI agent to autonomously play and beat a video game by generating its own code, which is a form of research into AI capabilities.

Read on dev.to — LLM tag →

AI-generated summary · Google Gemini · from 2 sources. How we write summaries →

AI autonomously beats Dragon Quest I by writing its own strategy code

COVERAGE [2]

  1. dev.to — LLM tag TIER_1 English(EN) · toydev ·

    No Screen, No Answers — How I Made an AI Beat Dragon Quest I on Its Own (Part 2)

    <p>In Part 1, I left off where the fifth hero — the savior, Fable 5 — fell when, through no choice of mine, it suddenly became unavailable, and I was on the edge of despair.</p> <p>But I didn't give up. And the sixth hero, Ai, finally defeated the Dragonlord.</p> <p>So what separ…

  2. dev.to — LLM tag TIER_1 English(EN) · toydev ·

    No Screen, No Answers — How I Made an AI Beat Dragon Quest I on Its Own (Part 1)

    <p>Have you ever wanted to make an AI beat an RPG? I'm one of those people. The game I picked was the Famicom version of Dragon Quest I (hereafter DQ1) — and yes, the Japanese version, just so we're clear. (In North America, this first game was originally released as <em>Dragon W…