A user on Reddit is seeking advice on how to generate high-quality 3D game assets and mechanics using Claude Fable 5. Despite using various tools like Godot 4.7, Blender 5.1, and Python, the user's results are consistently poor, described as "dogwater" and "complete dogshit." They are looking for guidance on what they might be doing wrong to achieve better visual and functional outcomes in game development with the AI model. AI
IMPACT Highlights challenges in using current LLMs for complex creative tasks like 3D game development.
RANK_REASON User-generated content discussing difficulties with an AI model's output.
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