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Half-Life 2 playable in browser via new unofficial WebGL 2 port

An unofficial browser port of the game Half-Life 2 has been released, allowing players to experience the full campaign, including its episodic DLCs, directly within their web browser. Developed by Slqnt and 98006 in just three months, this port utilizes WebGL 2 and WebAssembly to run the game natively, offering features like save states, console support, and in-game achievements. While it performs exceptionally well on desktop systems, achieving over 100 FPS, some users have reported issues with mobile performance and minor graphical glitches. AI

IMPACT N/A

RANK_REASON This is a fan-made port of an existing game, not a new product release from a major developer or a significant industry event.

Read on Tom's Hardware →

AI-generated summary · Google Gemini · from 2 sources. How we write summaries →

Half-Life 2 playable in browser via new unofficial WebGL 2 port

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This is a fan-made port of an existing game, not a new product release from a major developer or a significant industry event.
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2 independent sources
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70 days old
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COVERAGE [2]

  1. Tom's Hardware TIER_1 English(EN) · Hassam Nasir ·

    You can now play Half-Life 2 right inside your browser at over 100 FPS with save states & console support — Ingenious port recreates the entire game campaign using WebGL 2

    An unofficial browser port of Half-Life 2 has popped up online, allowing you to play the original campaign without downloading anything. Developed in just three months by Slqnt and 98006, it even features Source console integration for cheats.

  2. Mastodon — mastodon.social TIER_1 English(EN) · [email protected] ·

    You can now play Half-Life 2 right inside your browser at over 100 FPS with save states & console support… An unofficial browser port of Half-Life 2 has popped

    You can now play Half-Life 2 right inside your browser at over 100 FPS with save states & console support… An unofficial browser port of Half-Life 2 has popped up online, allowing you to play the original campaign without downloading anything. Developed in just three months by Sl…