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Codex builds game in obscure Korean programming language

A coding agent, Codex, successfully ported the game Pikachu Volleyball into UmLang, an obscure Korean esoteric programming language. The project took approximately 41 hours to complete. Subsequent benchmarking of various implementations, including a native Rust version and UmLang VMs in Rust, Node, and Python, revealed that the native Rust version performed best, followed by the original JavaScript, and then the UmLang VMs. This experiment also prompted speculation about whether future AI systems trained on programming languages influenced by specific natural languages could lead to improved developer interactions. AI

IMPACT Demonstrates the capability of coding agents to handle esoteric programming languages, potentially improving developer workflows in niche environments.

RANK_REASON The item describes a specific application of an existing AI model (Codex) to a niche programming task, rather than a new model release or significant research breakthrough.

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Codex builds game in obscure Korean programming language

COVERAGE [1]

  1. r/OpenAI TIER_2 English(EN) · /u/Working_Original9624 ·

    Codex successfully built an entire game in an obscure Korean esoteric programming language

    <table> <tr><td> <a href="https://www.reddit.com/r/OpenAI/comments/1ukvp7r/codex_successfully_built_an_entire_game_in_an/"> <img alt="Codex successfully built an entire game in an obscure Korean esoteric programming language" src="https://preview.redd.it/gbrdxt3z7oah1.png?width=1…