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New AI systems enable advanced humanoid robot control and reactivity · 2 sources tracked

Researchers have developed two new systems for controlling humanoid robots. AnyBody allows for whole-body control using any subset of keypoints, overcoming limitations of previous methods that required full-body motion capture or separate upper/lower body control. ReactiveBFM, on the other hand, focuses on real-time, closed-loop motion planning to enable reactive whole-body coordination and error recovery in dynamic environments, demonstrating impressive agility and zero-shot target reaching on a Unitree G1 humanoid. AI

IMPACT These advancements in humanoid robot control could accelerate the development of more versatile and responsive robots for various applications.

RANK_REASON Two research papers published on arXiv detailing new methods for humanoid robot control.

Read on arXiv cs.AI →

AI-generated summary · Google Gemini · from 7 sources. How we write summaries →

New AI systems enable advanced humanoid robot control and reactivity · 2 sources tracked

COVERAGE [7]

  1. arXiv cs.AI TIER_1 English(EN) · Weiji Xie, Jinrui Han, Jiakun Zheng, Huanyu Li, Xinzhe Liu, Jiyuan Shi, Weinan Zhang, Chenjia Bai, Xuelong Li ·

    KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skills

    arXiv:2506.12851v3 Announce Type: replace-cross Abstract: Humanoid robots are promising to acquire various skills by imitating human behaviors. However, existing algorithms are only capable of tracking smooth, low-speed human motions, even with delicate reward and curriculum desi…

  2. arXiv cs.AI TIER_1 English(EN) · Xingyu Chen, Hanyu Wu, Sikai Wu, Mingliang Zhou, Diyun Xiang, Haodong Zhang, Yangchen Zhou, Yukang Gao, Yi Gu, Renjing Xu ·

    A Scalable Whole-body Motion Transfer via Implicit Kinodynamic Motion Retargeting

    arXiv:2509.15443v2 Announce Type: replace-cross Abstract: Human-to-humanoid imitation learning presents a promising pathway to address the severe data scarcity bottleneck in robotics by utilizing abundant, large-scale human motion collections. However, scaling this paradigm requi…

  3. arXiv cs.AI TIER_1 English(EN) · Xiao Chen, Weishuai Zeng, Xiaojie Niu, Zirui Wang, Jianan Li, Huayi Wang, Furui Xu, Jiahe Chen, Weixiang Zhong, Lihe Ding, Kailin Li, Jiangmiao Pang, Tai Wang, Tianfan Xue, Jingbo Wang ·

    ReactiveBFM: Reactive Closed-Loop Motion Planning Towards Universal Humanoid Whole-Body Control

    arXiv:2606.30362v1 Announce Type: cross Abstract: While current Behavior Foundation Models (BFMs) provide robust control priors for humanoids, they only execute pre-defined reference motions. As a result, they are vulnerable to environmental shifts and incapable of reactive whole…

  4. arXiv cs.AI TIER_1 English(EN) · Shuning Li, Sikai Li, Jiachen Li, Mingyu Ding ·

    AnyBody: Free-Form Whole-Body Humanoid Control from Arbitrary Keypoint Guidance

    arXiv:2606.29209v1 Announce Type: cross Abstract: We present AnyBody, a unified whole-body humanoid controller driven by an arbitrary subset of body keypoints chosen at deploy time. Prior physics-based trackers either rely on expensive full-body motion capture and error-prone tra…

  5. arXiv cs.AI TIER_1 English(EN) · Jingbo Wang ·

    ReactiveBFM: Reactive Closed-Loop Motion Planning Towards Universal Humanoid Whole-Body Control

    While current Behavior Foundation Models (BFMs) provide robust control priors for humanoids, they only execute pre-defined reference motions. As a result, they are vulnerable to environmental shifts and incapable of reactive whole-body coordination. Naively cascading them with ge…

  6. arXiv cs.CV TIER_1 English(EN) · Xiaofei Hui, Bo Yan, Haoxuan Qu, Hossein Rahmani, Jun Liu ·

    Training-free Controllable Human Motion Generation under Heterogeneous Constraints

    arXiv:2607.01990v1 Announce Type: new Abstract: Training-free controllable motion generation has attracted growing interest for enabling flexible constraint enforcement without constraint-specific training. However, existing training-free methods require constraints to be continu…

  7. arXiv cs.CV TIER_1 English(EN) · Jun Liu ·

    Training-free Controllable Human Motion Generation under Heterogeneous Constraints

    Training-free controllable motion generation has attracted growing interest for enabling flexible constraint enforcement without constraint-specific training. However, existing training-free methods require constraints to be continuous objective-based with differentiable losses, …