PulseAugur
EN
LIVE 22:51:22

Super Mario levels proven to be undecidable by MIT researchers

Research from MIT's theoretical computer science projects, specifically Erik Demaine's "Algorithmic Lower Bounds: Fun with Hardness Proofs" class, has revealed that Super Mario levels can be undecidable. This means it's impossible to create a computer program that can always determine if Mario can reach the end of certain levels. This finding places Super Mario in the RE-Complete complexity class, indicating it's among the hardest problems imaginable for such games, surpassing even the complexity of the traveling salesperson problem. AI

IMPACT Demonstrates the theoretical limits of computation, impacting how we understand problem-solving capabilities.

RANK_REASON Academic research paper detailing computational complexity findings. [lever_c_demoted from research: ic=1 ai=0.4]

Read on MIT Technology Review →

AI-generated summary · Google Gemini · from 1 sources. How we write summaries →

Super Mario levels proven to be undecidable by MIT researchers

COVERAGE [1]

  1. MIT Technology Review TIER_1 English(EN) · Veronika Moroz ’28 ·

    Super Mario is mathier than you think

    Here’s a problem you probably didn’t solve in school: You’re an ambitious young plumber from Brooklyn in a world inhabited by violent human-size mushrooms called Goombas. The love of your life has been kidnapped, so you embark on a quest to rescue her, venturing through stretches…