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SAGE simulation crafts items from basic resources

The SAGE development team is creating a simulated world where entities generate items and tools from basic resources. This process involves crafting items like grass into twine and rope, and then into clothing and carrying devices. The development emphasizes building these elements in an open environment using realistic material properties. AI

RANK_REASON The item describes a simulation's development process without a clear industry impact or novel release.

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SAGE simulation crafts items from basic resources

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  1. Mastodon — mastodon.social TIER_1 English(EN) · Demonos74 ·

    Devlog 🌍 The souls in SAGE have begun to MAKE things — all cause-and-effect, from nothing: • grass → twine → rope • clothing woven against the cold (and steppin

    Devlog 🌍 The souls in SAGE have begun to MAKE things — all cause-and-effect, from nothing: • grass → twine → rope • clothing woven against the cold (and stepping back from a fire grown too hot) • belts, pouches, back-baskets, even a travois to drag what they can't lift Nothing's …