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New research enhances 3D Gaussian Splatting for efficiency and editing

Researchers are advancing 3D Gaussian Splatting (3DGS) techniques to improve efficiency, accuracy, and editing capabilities. New methods focus on incorporating uncertainty quantification for better active view selection and scene reconstruction, developing provable coreset constructions for compression, and enhancing ego-centric scene generation with consistency-augmented frameworks. Additionally, advancements include structure-aware scheduling for large-scale scenes, motion-variance guided temporal attention for dynamic scenes, robust part-level editing, and intrinsic decomposition for texture manipulation. AI

IMPACT These advancements in 3D Gaussian Splatting promise more efficient, accurate, and versatile 3D scene reconstruction and editing capabilities.

RANK_REASON Cluster consists of multiple research papers on advancements in 3D Gaussian Splatting techniques.

Read on Hugging Face Daily Papers →

AI-generated summary · Google Gemini · from 86 sources. How we write summaries →

New research enhances 3D Gaussian Splatting for efficiency and editing

COVERAGE [86]

  1. arXiv cs.AI TIER_1 English(EN) · Gaoxiang Jia, Vikram Appia, Junzhou Huang, Xinlei Wang ·

    Rendering-Aware Bayesian 3D Gaussian Splatting with Native Uncertainty and Adaptive Complexity Control

    arXiv:2607.05522v1 Announce Type: cross Abstract: 3D Gaussian splatting (3DGS) is a strong representation for real-time novel-view synthesis, but its standard training pipeline relies on point estimates and hand-tuned heuristics, providing no native uncertainty or principled comp…

  2. arXiv cs.AI TIER_1 English(EN) · Zhenyu Sun, Xiaohan Zhang, Qi Liu, Huan Wang ·

    CGGS: Consistency-Augmented Geometric Gaussian Splatting for Ego-centric 3D Scene Generation

    arXiv:2607.03819v1 Announce Type: cross Abstract: Challenges remain in ego-centric 3D scene generation due to limited view overlap and the dominant influence of individual perspectives on scene interpretation. These factors hinder the creation of viewpoint-consistent and semantic…

  3. arXiv cs.LG TIER_1 English(EN) · Waseem Mousa, Alaa Maalouf ·

    Provable Pruning for Efficient 3D Gaussian Splatting via Coresets

    arXiv:2607.02721v1 Announce Type: cross Abstract: 3D Gaussian Splatting (3DGS) enables high-quality real-time novel-view synthesis, but practical scenes often contain millions of Gaussians, making compression essential for deployment on limited hardware. Existing reduction method…

  4. Hugging Face Daily Papers TIER_1 English(EN) ·

    CGGS: Consistency-Augmented Geometric Gaussian Splatting for Ego-centric 3D Scene Generation

    CGGS is a text-to-3D framework that enhances 3D-content-awareness and addresses geometric distortions through a multi-stage approach involving ego-centric generation, layout decoration, and geometric refinement.

  5. Hugging Face Daily Papers TIER_1 English(EN) ·

    Structure-Aware Gaussian Splatting for Large-Scale Scene Reconstruction

    3D Gaussian Splatting has demonstrated remarkable potential in novel view synthesis. In contrast to small-scale scenes, large-scale scenes inevitably contain sparsely observed regions with excessively sparse initial points. In this case, supervising Gaussians initialized from low…

  6. Hugging Face Daily Papers TIER_1 English(EN) ·

    MVFusion-GS: Motion-Variance Guided Temporal Attention for High-Quality Dynamic Gaussian Splatting

    3D Gaussian Splatting (3DGS) enables real-time novel view synthesis for static scenes. Extending it to dynamic scenes via deformation fields has recently attracted significant attention, particularly for dynamic scene reconstructionband distractor-free. However, existing deformat…

  7. arXiv cs.AI TIER_1 English(EN) · Hayeon Kim, Ji Ha Jang, Se Young Chun ·

    Robust 3D-Masked Part-level Editing in 3D Gaussian Splatting with Regularized Score Distillation Sampling

    arXiv:2507.11061v3 Announce Type: replace-cross Abstract: Recent advances in 3D neural representations and instance-level editing models have enabled the efficient creation of high-quality 3D content. However, achieving precise local 3D edits remains challenging, especially for G…

  8. arXiv cs.AI TIER_1 English(EN) · Alexandre Lanvin, Jeffrey Hu, Simon Lucas, Adrien Bousseau, George Drettakis ·

    Intrinsic decomposition and editing of 3D Gaussian splats

    arXiv:2606.31637v1 Announce Type: cross Abstract: Intrinsic decomposition which expresses image colors as the product of diffuse albedo and shading, possibly augmented with view-dependent residuals has a long history in image editing as it enables the modification of object color…

  9. arXiv cs.LG TIER_1 English(EN) · Ezgi Ozyilkan, Zhiqi Chen, Oren Rippel, Jona Ball\'e, Kedar Tatwawadi ·

    Drop-In Perceptual Optimization for 3D Gaussian Splatting

    arXiv:2603.23297v2 Announce Type: replace-cross Abstract: Despite their output being ultimately consumed by human viewers, 3D Gaussian Splatting (3DGS) methods often rely on ad-hoc combinations of pixel-level losses, resulting in blurry renderings. To address this, we systematica…

  10. arXiv cs.AI TIER_1 English(EN) · George Drettakis ·

    Intrinsic decomposition and editing of 3D Gaussian splats

    Intrinsic decomposition which expresses image colors as the product of diffuse albedo and shading, possibly augmented with view-dependent residuals has a long history in image editing as it enables the modification of object colors and textures without altering lighting. We exten…

  11. arXiv cs.LG TIER_1 English(EN) · Zhican Wang, Guanghui He, Lingjun Gao, Dantong Liu, Shell Xu Hu, Chen Zhang, Zhuoran Song, Nicholas Lane, Hongxiang Fan ·

    Efficient 3D Gaussian Splatting with Axis-Shared Rasterization and Order-independent Transmittance

    arXiv:2506.07069v2 Announce Type: replace-cross Abstract: 3D Gaussian Splatting (3DGS) has emerged as a powerful technique for novel view synthesis, combining high-quality reconstruction with efficient rendering. It has been widely adopted in domains such as AR/VR, robotics, and …

  12. arXiv cs.AI TIER_1 English(EN) · Fanye Kong, Hongyu Xia, Yu Zheng, Boyang Gong, Jie Zhou, Jiwen Lu ·

    IBRSteG: Learning a Generalizable Steganography Framework for 3D Gaussian Splatting

    arXiv:2606.30024v1 Announce Type: cross Abstract: Recent advances in deep learning have notably improved steganographic message hiding. However, designing a generalizable steganographic approach for 3D Gaussian Splatting (3DGS) that can embed meaningful 3D scene content remains c…

  13. arXiv cs.AI TIER_1 English(EN) · Ruitao Chen, Mozhang Guo, Jinge Li ·

    SemDynReg: Semantics-Guided Deformation Regularization for Dynamic 3D Gaussian Splatting

    arXiv:2606.28656v1 Announce Type: cross Abstract: Deformable 3D Gaussian Splatting (3DGS) has emerged as an efficient approach for rendering dynamic scenes in a wide range of 3D applications. However, existing deformation field-based approaches largely lack explicit object-level …

  14. Hugging Face Daily Papers TIER_1 English(EN) ·

    StereoGS: Sparse-View 3D Gaussian Splatting via Stereo Priors

    3D Gaussian Splatting (3DGS) has achieved remarkable success in real-time novel view synthesis, yet it suffers from severe overfitting under sparse-view settings due to insufficient geometric constraints. While recent methods introduce monocular depth priors to mitigate this, the…

  15. Hugging Face Daily Papers TIER_1 English(EN) ·

    Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splatting

    Recent advances in 3D Gaussian Splatting have demonstrated unprecedented success in novel view synthesis. However, the substantial inference and storage overhead driven by high-order Spherical Harmonics (SH) are primary bottlenecks for mobile platforms. In this paper, we present …

  16. Hugging Face Daily Papers TIER_1 English(EN) ·

    Graph-GSReg: Leveraging 3D Scene Graphs for Gaussian Splatting Registration

    Merging multiple 3D Gaussian Splatting (3DGS) scenes into a single unified Gaussian representation is essential for large-scale 3D mapping and long-term map management. Despite its importance, this area remains underexplored, and existing solutions exhibit several limitations. Le…

  17. arXiv cs.AI TIER_1 English(EN) · Hana Kim, Minje Kim, Tae-Kyun Kim ·

    CoIn: Comprehensive 2D-3D Inpainting with Gaussian Splatting Guidance

    arXiv:2606.27584v1 Announce Type: cross Abstract: 3D scene inpainting is essential for reconstructing areas corrupted by occlusions or limited viewpoints. While recent methods leverage Gaussian Splatting (GS) for efficient 3D editing, they often depend on precise multi-view segme…

  18. Hugging Face Daily Papers TIER_1 English(EN) ·

    Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splatting

    Flux-GS enables real-time high-fidelity 3D Gaussian Splatting on mobile platforms through efficient lighting representation, attribute-conditioned enhancement, and multi-view densification strategies.

  19. Hugging Face Daily Papers TIER_1 English(EN) ·

    SatSplatDiff: Geometry-preserving generative refinement for high-fidelity satellite Gaussian Splatting

    Gaussian Splatting has been recently explored for satellite 3D reconstruction, demonstrating flexibility and efficiency in representing radiometrically diverse satellite scenes. However, the limited top viewpoint of satellite imagery results in insufficient supervision on buildin…

  20. Hugging Face Daily Papers TIER_1 English(EN) ·

    Capacity-Controlled Multi-View Stylization of 3D Gaussian Splatting

    While 3D Gaussian Splatting (3DGS) provides an efficient and explicit representation for novel view synthesis, enforcing stylistic coherence across viewpoints remains challenging. Existing 3D stylization methods typically apply 2D feature-matching losses independently per rendere…

  21. arXiv cs.LG TIER_1 English(EN) · Haolin Xiong, Sairisheek Muttukuru, Hanyuan Xiao, Rishi Upadhyay, Pradyumna Chari, Yajie Zhao, Achuta Kadambi ·

    SparseGS: Sparse View Synthesis using 3D Gaussian Splatting

    arXiv:2312.00206v4 Announce Type: replace-cross Abstract: 3D Gaussian Splatting (3DGS) has recently enabled real-time rendering of unbounded 3D scenes for novel view synthesis. However, this technique requires dense training views to accurately reconstruct 3D geometry. A limited …

  22. Hugging Face Daily Papers TIER_1 English(EN) ·

    FLUX3D: High-Fidelity 3D Gaussian Generation with Diffusion-Aligned Sparse Representation

    Sparse voxel representation has emerged as a scalable foundation for image-to-3D Gaussian Splatting (3DGS) generation, yet current methods struggle to preserve high-frequency visual details of input images due to two structural bottlenecks. First, they adopt discriminative 2D fea…

  23. Hugging Face Daily Papers TIER_1 English(EN) ·

    FLAT: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generation

    Video diffusion models are adapted to decode explicit surface primitives directly from latent space, enabling high-quality 3D scene generation with improved geometric accuracy and real-time rendering capabilities.

  24. Hugging Face Daily Papers TIER_1 English(EN) ·

    Multi4D: High-Fidelity Dynamic Gaussian Splatting via Multi-Level Competitive Allocation

    Multi4D addresses the trade-off between motion consistency and visual fidelity in dynamic 3D Gaussian splatting through a multi-level competitive allocation framework that enables adaptive specialization and efficient representation.

  25. Hugging Face Daily Papers TIER_1 English(EN) ·

    Splaxel: Efficient Distributed Training of 3D Gaussian Splatting for Large-scale Scene Reconstruction via Pixel-level Communication

    3D Gaussian Splatting (3DGS) enables high-fidelity and real-time 3D scene reconstruction, but scaling training to large-scale scenes requires optimizing hundreds of millions of Gaussians across multiple GPUs. Existing distributed approaches either partition scenes into isolated r…

  26. arXiv cs.CV TIER_1 English(EN) · Baixin Xu, Jiangbei Hu, Jiaze Li, Ying He ·

    GSurf: Learning Signed Distance Fields from Splatting Opaque Gaussians for High-quality 3D Reconstruction

    arXiv:2411.15723v4 Announce Type: replace Abstract: High-fidelity surface reconstruction from multi-view images is a core problem in 3D computer vision. While neural implicit surfaces like SDFs offer smooth geometry, they are often bottlenecked by the computational intensity of v…

  27. arXiv cs.CV TIER_1 English(EN) · In-Hwan Jin, Hyeongju Mun, Joonsoo Kim, Kugjin Yun, Kyeongbo Kong ·

    On the Design of Mixture-of-Experts for Dynamic Gaussian Splatting

    arXiv:2607.08250v1 Announce Type: new Abstract: Dynamic scene reconstruction remains challenging due to the heterogeneous and spatially varying nature of real-world motion. Although recent 3D Gaussian Splatting methods have introduced diverse deformation formulations for dynamic …

  28. arXiv cs.CV TIER_1 English(EN) · Kyeongbo Kong ·

    On the Design of Mixture-of-Experts for Dynamic Gaussian Splatting

    Dynamic scene reconstruction remains challenging due to the heterogeneous and spatially varying nature of real-world motion. Although recent 3D Gaussian Splatting methods have introduced diverse deformation formulations for dynamic novel view synthesis, each method typically reli…

  29. arXiv cs.CV TIER_1 English(EN) · Mijeong Kim, Jungtaek Kim, Bohyung Han ·

    GP-4DGS: Probabilistic 4D Gaussian Splatting from Monocular Video via Variational Gaussian Processes

    arXiv:2604.02915v2 Announce Type: replace Abstract: We present GP-4DGS, a novel framework that integrates Gaussian Processes (GPs) into 4D Gaussian Splatting (4DGS) for principled probabilistic modeling of dynamic scenes. While existing 4DGS methods focus on deterministic reconst…

  30. arXiv cs.CV TIER_1 English(EN) · Kristof Overdulve, Lode Jorissen, Nick Michiels ·

    SSA-3DGS: Unsupervised Removal of Screen-Space Artifacts for 3D Gaussian Splatting

    arXiv:2607.05598v1 Announce Type: cross Abstract: Novel View Synthesis (NVS) methods, such as 3D Gaussian Splatting (3DGS), rely heavily on the assumption of clean, multi-view consistent, posed input images. Real-world captures can violate this assumption due to screen-space arti…

  31. arXiv cs.CV TIER_1 English(EN) · Mehdi Hosseinzadeh, Shin-Fang Chng, Yi Xu, Simon Lucey, Ian Reid, Ravi Garg ·

    G3Splat: Geometrically Consistent Generalizable Gaussian Splatting

    arXiv:2512.17547v2 Announce Type: replace Abstract: 3D Gaussians have become a powerful scene representation for real-time splatting and high-quality novel-view synthesis. This has motivated generalizable splatting -- methods that adapt feed-forward geometry prediction networks t…

  32. arXiv cs.CV TIER_1 English(EN) · Kim Jun-Seong, Tae-Hyun Oh, Eduardo P\'erez-Pellitero, Youngkyoon Jang ·

    SA-ResGS: Self-Augmented Residual 3D Gaussian Splatting for Next Best View Selection

    arXiv:2601.03024v3 Announce Type: replace Abstract: We propose Self-Augmented Residual 3D Gaussian Splatting (SA-ResGS), a novel framework to stabilize uncertainty quantification and enhancing uncertainty-aware supervision in next-best-view (NBV) selection for active scene recons…

  33. arXiv cs.CV TIER_1 English(EN) · Xiyu Zhang, Jingyu Zhuang, Hongjia Zhai, Zizheng Yan, Jinwei Chen, Guofeng Zhang, Qingnan Fan ·

    WildSplat: Feedforward Gaussian Splatting from Unposed In-the-Wild Images

    arXiv:2607.05347v1 Announce Type: new Abstract: While feedforward 3D reconstruction excels at efficient novel view synthesis, it typically falters when faced with scenes under varying illumination. To this end, we introduce WildSplat, the first feedforward 3D Gaussian Splatting f…

  34. arXiv cs.CV TIER_1 English(EN) · Yimo Wang, Bin Kang, Shuojue Yang, Yueming Jin ·

    DeGenseGS: Geometrically and Semantically Decoupled Surgical Scene Understanding in 4D Gaussian Splatting

    arXiv:2607.04761v1 Announce Type: new Abstract: Real-time, text-promptable 4D reconstruction is indispensable for autonomous surgical interaction. Severe misalignment between semantic meaning and physical anatomy still persists, largely because existing solutions integrate Vision…

  35. arXiv cs.CV TIER_1 English(EN) · Badrinath Singhal, Srihari K G, Sreehari Iyer, Ankit Dhiman, Venkatesh Babu Radhakrishnan ·

    AdaptiveSplat:Texture Aware Controllable 3D Gaussian Allocation for Feed-Forward Reconstruction

    arXiv:2607.04256v1 Announce Type: new Abstract: Current feed-forward 3D reconstruction methods predict pixel aligned Gaussian primitives, resulting in highly redundant representations. A natural solution is to prune the redundant Gaussians, but naive pruning introduces severe art…

  36. arXiv cs.CV TIER_1 English(EN) · Seungjun Tak, Yewon Jeon, Jaeik Hwang, SukMin Hwang, Seongbo Ha, Hyeonwoo Yu ·

    Real-Time LiDAR Gaussian Splatting SLAM

    arXiv:2607.04127v1 Announce Type: new Abstract: We present a real-time LiDAR-based framework for Gaussian Splatting SLAM that tightly couples fast G-ICP registration with spherical rasterization-based dense mapping for large-scale sequences. Leveraging LiDAR geometry rather than …

  37. arXiv cs.CV TIER_1 English(EN) · Porus Vaid, Shivam Chopra, Vaibhav Kumar ·

    SharpSplat: Edge-Regularized 3D Gaussian Splatting for High Fidelity Urban Building Reconstruction from UAV images

    arXiv:2607.03872v1 Announce Type: new Abstract: Reconstructing high-fidelity 3D building models from UAV imagery is essential for large-scale digital twin development. However, existing 3D Gaussian Splatting (3DGS) techniques often struggle with building facades, failing to captu…

  38. arXiv cs.CV TIER_1 English(EN) · Liang Han, Bangcai Wei, Junsheng Zhou, Yu-Shen Liu, Zhizhong Han ·

    Sparse-View Surface Reconstruction using Gaussian Splatting through High-Confidence Depth Propagation with Normal Priors

    arXiv:2607.03765v1 Announce Type: new Abstract: 3D reconstruction from sparse views is a challenging task in 3D computer vision. Recent studies on 3D Gaussian Splatting (3DGS) have achieved remarkable results with sparse views in novel view synthesis, yet reconstructing high-qual…

  39. arXiv cs.CV TIER_1 English(EN) · Yuhongze Zhou, Zihao Yang, Xinxin Zuo, Juwei Lu ·

    TemporalGS: Training-Free Plug-and-Play Acceleration for 3D Gaussian Splatting Rendering via Temporal Priors

    arXiv:2607.03390v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) has revolutionized novel-view synthesis with its fast and high-fidelity rendering. However, rendering at high FPS and low latency across various scenes remains a challenge, especially when large amounts …

  40. arXiv cs.CV TIER_1 English(EN) · Anurag Dalal, Daniel Hagen, Kjell G. Robbersmyr, Kristian Muri Knausg{\aa}rd ·

    Fast 3D Foundation Model Initialized Gaussian Splatting

    arXiv:2607.03209v1 Announce Type: new Abstract: This paper introduces a fast method for high-quality 3D Gaussian Splatting (3DGS) reconstruction without traditional Structure-from-Motion (SfM). The proposed approach leverages 3D Foundation Models (3DFMs) for camera pose and point…

  41. arXiv cs.CV TIER_1 English(EN) · Qingnan Fan ·

    WildSplat: Feedforward Gaussian Splatting from Unposed In-the-Wild Images

    While feedforward 3D reconstruction excels at efficient novel view synthesis, it typically falters when faced with scenes under varying illumination. To this end, we introduce WildSplat, the first feedforward 3D Gaussian Splatting framework capable of appearance-conditioned novel…

  42. arXiv cs.CV TIER_1 English(EN) · Yueming Jin ·

    DeGenseGS: Geometrically and Semantically Decoupled Surgical Scene Understanding in 4D Gaussian Splatting

    Real-time, text-promptable 4D reconstruction is indispensable for autonomous surgical interaction. Severe misalignment between semantic meaning and physical anatomy still persists, largely because existing solutions integrate Vision-Language Models into deformable fields via a ri…

  43. arXiv cs.CV TIER_1 English(EN) · Joanna Waczy\'nska, Tomasz Szczepanik, Piotr Borycki, S{\l}awomir Tadeja, Thomas Bohn\'e, Przemys{\l}aw Spurek ·

    MiraGe: Editable 2D Images using Gaussian Splatting

    arXiv:2410.01521v3 Announce Type: replace Abstract: Implicit Neural Representations (INRs) approximate discrete data through continuous functions and are commonly used for encoding 2D images. Traditional image-based INRs employ neural networks to map pixel coordinates to RGB valu…

  44. arXiv cs.CV TIER_1 English(EN) · Hyunjoon Park, Donghyeon Cho ·

    Consistent Scene Understanding in 3D Gaussian Splatting via Multi-Cue Mask Refinement

    arXiv:2607.01708v1 Announce Type: new Abstract: Reliable instance-level scene understanding is a fundamental prerequisite for object-level interactions and high-fidelity 3D representations. While current methods often leverage 2D foundation segmentation models to obtain these pri…

  45. arXiv cs.CV TIER_1 English(EN) · Polina Karpikova, Wenjing Bian, Haofei Xu, Hendrik Lensch, Andreas Geiger ·

    InvSplat: Inverse Feed-Forward Scene Splatting

    arXiv:2607.02301v1 Announce Type: new Abstract: Inverse rendering aims to recover both 3D geometry and physically meaningful material properties from images, enabling applications such as relighting and novel view synthesis. Optimization-based methods achieve high fidelity but re…

  46. arXiv cs.CV TIER_1 English(EN) · Duy Cao, Phong Nguyen-Ha ·

    PixGS: Pixel-Space Diffusion for Direct 3D Gaussian Splat Generation

    arXiv:2607.01803v1 Announce Type: new Abstract: Recent advances in 3D content generation from text or images have achieved impressive results, yet view inconsistency from 2D generators and the scarcity of high-quality 3D data remain significant bottlenecks. Existing solutions typ…

  47. arXiv cs.CV TIER_1 English(EN) · Dexu Zhu, Jiangnan Shao, Xiaofeng Wang, Junxian Duan, Jie Cao, Zheng Zhu, Huaibo Huang ·

    AnchorSplat: Fast and Structure Consistent Detail Synthesis for Gaussian Splatting

    arXiv:2607.01290v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) has emerged as a powerful representation for high-fidelity rendering. However, existing assets often suffer from quality bottlenecks such as missing details and texture noise. Prior attempts to enhance t…

  48. arXiv cs.CV TIER_1 English(EN) · Jianwei Hu, Tingxuan Huang, Hengyu Zhou, Ningna Wang, Xiaohu Guo Jinshan Lai, Bin Wang ·

    MVFusion-GS: Motion-Variance Guided Temporal Attention for High-Quality Dynamic Gaussian Splatting

    arXiv:2607.01578v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) enables real-time novel view synthesis for static scenes. Extending it to dynamic scenes via deformation fields has recently attracted significant attention, particularly for dynamic scene reconstruction…

  49. arXiv cs.CV TIER_1 English(EN) · Weiyi Xue, Fan Lu, Chi Zhang, Tianhang Wang, Sanqing Qu, Zehan Zheng, Boyuan Zheng, Junqiao Zhao, Guang Chen ·

    Structure-Aware Gaussian Splatting for Large-Scale Scene Reconstruction

    arXiv:2607.01698v1 Announce Type: new Abstract: 3D Gaussian Splatting has demonstrated remarkable potential in novel view synthesis. In contrast to small-scale scenes, large-scale scenes inevitably contain sparsely observed regions with excessively sparse initial points. In this …

  50. arXiv cs.CV TIER_1 English(EN) · Ziheng Xu, Qingfeng Li, Xuefeng Liu, Chen Chen, Jianwei Niu ·

    DL-SLAM: Enabling High-Fidelity Gaussian Splatting SLAM in Dynamic Environments based on Dual-Level Probability

    arXiv:2607.01860v1 Announce Type: cross Abstract: Recent advances in 3D Gaussian Splatting (3DGS) have enabled significant progress in dense dynamic Simultaneous Localization And Mapping (SLAM). Prevailing methods typically discard predefined dynamic objects, ignoring that transi…

  51. arXiv cs.CV TIER_1 English(EN) · Andreas Geiger ·

    InvSplat: Inverse Feed-Forward Scene Splatting

    Inverse rendering aims to recover both 3D geometry and physically meaningful material properties from images, enabling applications such as relighting and novel view synthesis. Optimization-based methods achieve high fidelity but require costly per-scene fitting, while image-spac…

  52. arXiv cs.CV TIER_1 English(EN) · Ruihan Yu, Tianyu Huang, Jingwang Ling, Feng Xu ·

    2DGH: 2D Gaussian-Hermite Splatting for High-quality Rendering and Better Geometry Features

    arXiv:2408.16982v3 Announce Type: replace Abstract: 2D Gaussian Splatting has recently emerged as a significant method in 3D reconstruction, enabling novel view synthesis and geometry reconstruction simultaneously. While the well-known Gaussian kernel is broadly used, its lack of…

  53. arXiv cs.CV TIER_1 English(EN) · Siwoo Lim, Sunjae Yoon, Gwanhyeong Koo, Chang D. Yoo ·

    GADA: Geometry-Aware Deformable Aggregation for Image-Based Gaussian Splatting

    arXiv:2607.00595v1 Announce Type: new Abstract: Gaussian Splatting has achieved significant improvements by incorporating warping-based techniques. However, such methods suffer from pixel-level inaccuracies due to uncertain geometry. This uncertainty leads to spatial misalignment…

  54. arXiv cs.CV TIER_1 English(EN) · Chang D. Yoo ·

    GADA: Geometry-Aware Deformable Aggregation for Image-Based Gaussian Splatting

    Gaussian Splatting has achieved significant improvements by incorporating warping-based techniques. However, such methods suffer from pixel-level inaccuracies due to uncertain geometry. This uncertainty leads to spatial misalignments in the warped images, which disrupt residual l…

  55. arXiv cs.CV TIER_1 English(EN) · Xiaowei Zhou ·

    PointSplat: Compact Gaussian Splatting via Human-Centric Prediction

    Producing 3D human representations from input views on the fly is essential for immersive live streaming systems, where representation compactness is as critical as high fidelity given limited computational power and transmission bandwidth. Although recent feed-forward reconstruc…

  56. arXiv cs.CV TIER_1 English(EN) · Keisuke Tateno ·

    AugSplat: Radiance Field-Informed Gaussian Splatting for Sparse-View Settings

    Generating high-quality novel views at real-time frame rates remains a central challenge in 3D vision, particularly in sparse-view scenarios. Neural radiance fields have demonstrated robust reconstruction from limited observations, but their reliance on volumetric rendering leads…

  57. arXiv cs.CV TIER_1 English(EN) · Moonyeon Jeong, Seunggi Min, Suhyeon Lee, Hongje Seong ·

    ViewSplat: View-Adaptive 3D Gaussian Splatting for Feed-Forward Synthesis

    arXiv:2603.25265v2 Announce Type: replace Abstract: We present ViewSplat, a view-adaptive 3D Gaussian splatting network for novel view synthesis from unposed images. While recent feed-forward 3D Gaussian splatting has significantly accelerated 3D scene reconstruction by bypassing…

  58. arXiv cs.CV TIER_1 English(EN) · Koya Sakamoto, Taiki Miyanishi, Daichi Azuma, Shuhei Kurita, Shu Morikuni, Naoya Chiba, Motoaki Kawanabe, Yusuke Iwasawa, Yutaka Matsuo ·

    E3VS-Bench: A Benchmark for Viewpoint-Dependent Active Perception in 3D Gaussian Splatting Scenes

    arXiv:2604.17969v3 Announce Type: replace Abstract: Visual search in 3D environments requires embodied agents to actively explore their surroundings and acquire task-relevant evidence. However, existing visual search and embodied AI benchmarks, including EQA, typically rely on st…

  59. arXiv cs.CV TIER_1 English(EN) · Yiran Qiao, Yiren Lu, Yunlai Zhou, Rui Yang, Linlin Hou, Yu Yin, Jing Ma ·

    DefenseSplat: Enhancing the Robustness of 3D Gaussian Splatting via Frequency-Aware Filtering

    arXiv:2602.19323v2 Announce Type: replace Abstract: 3D Gaussian Splatting (3DGS) has emerged as a powerful paradigm for real-time and high-fidelity 3D reconstruction from posed images. However, recent studies reveal its vulnerability to adversarial corruptions in input views, whe…

  60. arXiv cs.CV TIER_1 English(EN) · Hao Tian, Chenyangguang Zhang, Rui Liu, Wen Shen, Xiaolin Qin ·

    Interaction-Aware 4D Gaussian Splatting for Dynamic Hand-Object Interaction Reconstruction

    arXiv:2511.14540v2 Announce Type: replace Abstract: This paper focuses on a challenging setting of simultaneously modeling geometry and appearance of hand-object interaction scenes without any object priors. We follow the trend of dynamic 3D Gaussian Splatting based methods, and …

  61. arXiv cs.CV TIER_1 English(EN) · Wenhao Yuan, Yiyuan Ge, Deli Cai ·

    StereoGS: Sparse-View 3D Gaussian Splatting via Stereo Priors

    arXiv:2606.30545v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) has achieved remarkable success in real-time novel view synthesis, yet it suffers from severe overfitting under sparse-view settings due to insufficient geometric constraints. While recent methods introd…

  62. arXiv cs.CV TIER_1 English(EN) · Xiaobiao Du, YuAn Wang, Hao Li, Bosheng Wang, Xun Sun, Xin Yu ·

    Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splatting

    arXiv:2606.30017v1 Announce Type: new Abstract: Recent advances in 3D Gaussian Splatting have demonstrated unprecedented success in novel view synthesis. However, the substantial inference and storage overhead driven by high-order Spherical Harmonics (SH) are primary bottlenecks …

  63. arXiv cs.CV TIER_1 English(EN) · Yuan Yang, Peijun Lu, Fangzhou Lu, Sai Fan, Siqi Yan, Chenyuan Zhang, Haobo Liang, Yichen Wang ·

    Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction

    arXiv:2606.30014v1 Announce Type: new Abstract: Real-to-sim reconstruction for embodied AI requires geometry that is useful for collision reasoning, navigation, and agent-environment interaction, not only photorealistic novel-view synthesis. However, close-range urban facades are…

  64. arXiv cs.CV TIER_1 English(EN) · Shengjun Zhang, Jinzhao Li, Xin Fei, Yueqi Duan ·

    Learning Efficient 4D Gaussian Representations from Monocular Videos with Flow Splatting

    arXiv:2606.29976v1 Announce Type: new Abstract: Reconstructing dynamic 3D scenes from monocular videos is challenging due to scene complexity and temporal dynamics. With the advancement of 3D Gaussian Splatting in novel view synthesis, existing methods extend 3D Gaussians to 4D d…

  65. arXiv cs.CV TIER_1 English(EN) · Yipeng Zhu, Huajian Huang, Tristan Braud, Sai-Kit Yeung ·

    UniTriSplat: A Unified 3D Gaussian Splatting Framework with Uniform Spherical Rasterization for Universal Cameras

    arXiv:2606.29794v1 Announce Type: new Abstract: Existing 3D Gaussian Splatting (3DGS) frameworks rely on camera-specific rasterization, suffering from inconsistent solid-angle sampling and degraded performance across heterogeneous camera models (e.g., perspective, fisheye, omnidi…

  66. arXiv cs.CV TIER_1 English(EN) · Jaewon Lee, Mangyu Kong, Euntai Kim ·

    Graph-GSReg: Leveraging 3D Scene Graphs for Gaussian Splatting Registration

    arXiv:2606.29782v1 Announce Type: new Abstract: Merging multiple 3D Gaussian Splatting (3DGS) scenes into a single unified Gaussian representation is essential for large-scale 3D mapping and long-term map management. Despite its importance, this area remains underexplored, and ex…

  67. arXiv cs.CV TIER_1 English(EN) · Jerrin Bright, John Zelek ·

    CoGS: Compositional Dynamic Human-Object Scenes Gaussian Splatting from Monocular Video

    arXiv:2606.28820v1 Announce Type: new Abstract: Reconstructing dynamic human--object interaction scenes from monocular video is difficult because the human, manipulated object, and background obey different motion models while sharing the same pixels. Existing dynamic radiance-fi…

  68. arXiv cs.CV TIER_1 English(EN) · Mohamed Shawky Sabae, Philipp Langsteiner, Jan-Niklas Dihlmann, Hendrik Lensch ·

    AEGIR: Modeling Area Emitters for Indoor Inverse Rendering using Gaussian Splatting

    arXiv:2606.28635v1 Announce Type: new Abstract: Inverse rendering requires separating illumination from surface materials, which is highly ambiguous due to their tight coupling in observed images. While Gaussian Splatting is efficient for novel view synthesis, existing relightabl…

  69. arXiv cs.CV TIER_1 English(EN) · Shuang Song, Jiyong Kim, Rongjun Qin ·

    SatSplat: Geometrically-Accurate Gaussian Splatting for Satellite Imagery

    arXiv:2606.28581v1 Announce Type: new Abstract: High-resolution satellite imagery demands 3D reconstruction methods that deliver both speed and geometric accuracy. Recent adaptations of 3D Gaussian Splatting (3DGS) to satellite imagery demonstrate strong efficiency, but reconstru…

  70. arXiv cs.CV TIER_1 English(EN) · Deli Cai ·

    StereoGS: Sparse-View 3D Gaussian Splatting via Stereo Priors

    3D Gaussian Splatting (3DGS) has achieved remarkable success in real-time novel view synthesis, yet it suffers from severe overfitting under sparse-view settings due to insufficient geometric constraints. While recent methods introduce monocular depth priors to mitigate this, the…

  71. arXiv cs.CV TIER_1 English(EN) · Jia-Chen Zhao, Beiqi Chen, Xinyang Chen, Guangcong Wang, Liqiang Nie ·

    StructSplat: Generalizable 3D Gaussian Splatting from Uncalibrated Sparse Views

    arXiv:2606.28321v1 Announce Type: new Abstract: We present StructSplat, a feed-forward and generalizable 3D Gaussian reconstruction framework that operates directly on uncalibrated images without requiring camera parameters. Existing methods either rely on per-scene optimization …

  72. arXiv cs.CV TIER_1 English(EN) · Xiaobiao Du, Yida Wang, Xin Yu ·

    MVGS: Multi-view Regulated Gaussian Splatting for Novel View Synthesis

    arXiv:2410.02103v4 Announce Type: replace Abstract: Recent works in volume rendering, \textit{e.g.} NeRF and 3D Gaussian Splatting (3DGS), significantly advance the rendering quality and efficiency with the help of the learned implicit neural radiance field or 3D Gaussians. Rende…

  73. arXiv cs.CV TIER_1 English(EN) · Huaiyuan Weng, Huibin Li, Chul Min Yeum ·

    Structured-Li-GS: Structured 3D Gaussians Splatting with LiDAR Incorporation and Spatial Constraints

    arXiv:2606.27509v1 Announce Type: new Abstract: In this study, we develop a Structured framework for Gaussian Splatting (3DGS) with LiDAR integration (Structured-Li-GS). It is a lightweight Gaussian Splatting pipeline that leverages LiDAR-inertial-visual SLAM. Structured-Li-GS ac…

  74. arXiv cs.CV TIER_1 English(EN) · Liqiang Nie ·

    StructSplat: Generalizable 3D Gaussian Splatting from Uncalibrated Sparse Views

    We present StructSplat, a feed-forward and generalizable 3D Gaussian reconstruction framework that operates directly on uncalibrated images without requiring camera parameters. Existing methods either rely on per-scene optimization or assume known camera poses, and often entangle…

  75. arXiv cs.CV TIER_1 English(EN) · Robin Y. Park, Mark C. Eid, Rhydian Windsor, Amir Jamaludin, Ana I. L. Namburete, Jo\~ao F. Henriques, Andrew Zisserman ·

    Rendering Novel Views of MRI Using 3D Gaussian Splatting

    arXiv:2606.26236v1 Announce Type: cross Abstract: The objective of this paper is to improve radiological gradings measured on MRIs of spines, by resampling scans so that the new view planes are better aligned with the target anatomy than the original sparse images. To this end, w…

  76. arXiv cs.CV TIER_1 English(EN) · Jiyong Kim, Shuang Song, Ronjgun Qin ·

    SatSplatDiff: Geometry-preserving generative refinement for high-fidelity satellite Gaussian Splatting

    arXiv:2606.27223v1 Announce Type: new Abstract: Gaussian Splatting has been recently explored for satellite 3D reconstruction, demonstrating flexibility and efficiency in representing radiometrically diverse satellite scenes. However, the limited top viewpoint of satellite imager…

  77. arXiv cs.CV TIER_1 English(EN) · Zhihao Wen, Yixin Yang, Bojian Wu, Yang Zhou, Dani Lischinski, Daniel Cohen-Or, Hui Huang ·

    Capacity-Controlled Multi-View Stylization of 3D Gaussian Splatting

    arXiv:2606.26754v1 Announce Type: new Abstract: While 3D Gaussian Splatting (3DGS) provides an efficient and explicit representation for novel view synthesis, enforcing stylistic coherence across viewpoints remains challenging. Existing 3D stylization methods typically apply 2D f…

  78. arXiv cs.CV TIER_1 English(EN) · Ronjgun Qin ·

    SatSplatDiff: Geometry-preserving generative refinement for high-fidelity satellite Gaussian Splatting

    Gaussian Splatting has been recently explored for satellite 3D reconstruction, demonstrating flexibility and efficiency in representing radiometrically diverse satellite scenes. However, the limited top viewpoint of satellite imagery results in insufficient supervision on buildin…

  79. arXiv cs.CV TIER_1 English(EN) · Hui Huang ·

    Capacity-Controlled Multi-View Stylization of 3D Gaussian Splatting

    While 3D Gaussian Splatting (3DGS) provides an efficient and explicit representation for novel view synthesis, enforcing stylistic coherence across viewpoints remains challenging. Existing 3D stylization methods typically apply 2D feature-matching losses independently per rendere…

  80. arXiv cs.CV TIER_1 English(EN) · Seungyeon Yoo, Youngseok Jang, Dabin Kim, Youngsoo Han, Seungwoo Jung, H. Jin Kim ·

    ReaDy-Go: Real-to-Sim Dynamic 3D Gaussian Splatting Simulation for Environment-Specific Visual Navigation with Moving Obstacles

    arXiv:2602.11575v3 Announce Type: replace-cross Abstract: Visual navigation models often struggle in real-world dynamic environments due to limited robustness to the sim-to-real gap and the difficulty of training policies tailored to target deployment environments (e.g., househol…

  81. arXiv cs.CV TIER_1 English(EN) · Yang Zheng, Hao Tan, Kai Zhang, Peng Wang, Leonidas Guibas, Gordon Wetzstein, Wang Yifan ·

    SplatPainter: Interactive Authoring of 3D Gaussians from 2D Edits via Test-Time Training

    arXiv:2512.05354v2 Announce Type: replace Abstract: The rise of 3D Gaussian Splatting has revolutionized photorealistic 3D asset creation, yet a critical gap remains for their interactive refinement and editing. Existing approaches based on diffusion or optimization are ill-suite…

  82. arXiv cs.CV TIER_1 English(EN) · Weijie Wang, Yeqing Chen, Zeyu Zhang, Hengyu Liu, Haoxiao Wang, Zhiyuan Feng, Wenkang Qin, Feng Chen, Jia-Wang Bian, Zheng Zhu, Donny Y. Chen, Bohan Zhuang ·

    VolSplat: Rethinking Feed-Forward 3D Gaussian Splatting with Voxel-Aligned Prediction

    arXiv:2509.19297v3 Announce Type: replace Abstract: Feed-forward 3D Gaussian Splatting (3DGS) has emerged as a highly effective solution for novel view synthesis. Existing methods predominantly rely on a \emph{pixel-aligned} Gaussian prediction paradigm, where each 2D pixel is ma…

  83. arXiv cs.CV TIER_1 English(EN) · Orest Kupyn, Goutam Bhat, Philipp Henzler, Fabian Manhardt, Christian Rupprecht, Federico Tombari ·

    FLAT: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generation

    arXiv:2606.24876v1 Announce Type: new Abstract: Generating explorable 3D scenes from a single image requires strong generative priors and accurate geometric representations suitable for downstream use. Current video diffusion models offer high-quality generation and implicitly en…

  84. arXiv cs.CV TIER_1 English(EN) · Min Hyeok Bang, Jun Hyeong Kim, Seung-Wook Kim, Se-Ho Lee ·

    Geometry-Aware Style Transfer in 3D Gaussian Splatting

    arXiv:2606.24144v1 Announce Type: new Abstract: In this paper, we present a novel geometry-aware style transfer framework for 3D Gaussian splatting (3DGS) that simultaneously transfers appearance attributes and geometric structures. Unlike prior works that primarily focus on colo…

  85. arXiv cs.CV TIER_1 English(EN) · Federico Tombari ·

    FLAT: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generation

    Generating explorable 3D scenes from a single image requires strong generative priors and accurate geometric representations suitable for downstream use. Current video diffusion models offer high-quality generation and implicitly encode multi-view geometric structure in latent sp…

  86. arXiv cs.CV TIER_1 English(EN) · Rajiv Soundararajan ·

    Temporally Aware Densification for Dynamic 3D Gaussian Splatting

    Despite modeling temporal motion, dynamic 3D Gaussian Splatting (3DGS) methods still inherit a static densification strategy that is ill-suited for dynamic scenes. This neglect of temporal behavior leads to under-reconstructed and blurry dynamic regions, as short-lived Gaussians …