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Microsoft researcher uses goats in Age of Empires II to simulate LLM behavior

A Microsoft researcher has ingeniously recreated the functionality of a large language model (LLM) within the game Age of Empires II, utilizing only goats as the agents. This experiment aims to challenge the notion of LLM sentience by drawing parallels between the complex emergent behaviors of AI models and the simulated actions of these goats within the game's environment. The project suggests that if one were to consider an LLM sentient based on its outputs, then the simulated entities in Age of Empires II should also be considered sentient. AI

IMPACT This experiment prompts a philosophical discussion on AI sentience by comparing LLM behavior to simulated agents in a game.

RANK_REASON The cluster discusses a creative experiment that uses a video game to explore concepts of AI sentience, which falls under commentary on AI.

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Microsoft researcher uses goats in Age of Empires II to simulate LLM behavior

COVERAGE [1]

  1. Mastodon — fosstodon.org TIER_1 English(EN) · [email protected] ·

    Recreating how an LLM works with nothing but goats in the game Age of Empires II, and thus posing the question: if you think an LLM is sentient, then so is the

    Recreating how an LLM works with nothing but goats in the game Age of Empires II, and thus posing the question: if you think an LLM is sentient, then so is the videogame. # AI # consciousness # LLMs https://www. xda-developers.com/a-microsoft -researcher-built-an-llm-in-age-of-em…