For How Long Should We Be Punching? Learning Action Duration in Fighting Games
Researchers have developed a new reinforcement learning framework for fighting games that allows agents to learn not only which action to take but also for how long to execute it. This approach enables agents to dynamically adjust their responsiveness, moving beyond fixed decision-making intervals common in current RL systems. Experiments in the FightLadder environment showed that learned timing can match fixed frame skip performance and encourages repeatable action patterns, though agents often performed best with high frame skips, leading to exploitative strategies against scripted bots. AI
IMPACT Introduces a novel RL approach for dynamic action timing in games, potentially improving agent adaptability and strategy.