SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models
Researchers have developed SCOPE, a novel approach for creating interactive world models in first-person shooter (FPS) games. SCOPE utilizes a conditioning module within video diffusion models to enable precise, localized action responses, distinguishing between in-scope weapon effects and out-of-scope environmental generation without needing segmentation labels. This method was tested using the newly released CrossFPS dataset, which includes extensive action telemetry from seven different FPS titles, demonstrating effective cross-game generalization. AI
IMPACT Enables more precise and generalizable AI control in complex video game environments.