Post-mortem of my failed attempt to vibe-code a metroidvania game https:// forum.godotengine.org/t/post-m ortem-of-my-failed-attempt-to-vibe-code-a-metroidvania
A developer shared a post-mortem detailing their unsuccessful attempt to create a Metroidvania game using "vibe-coding" with AI tools. The process involved using AI to generate code and assets based on a desired aesthetic or "vibe," rather than explicit instructions. Ultimately, the project failed to meet the developer's expectations, highlighting the limitations of current AI in complex creative endeavors. AI
IMPACT Highlights the current limitations of AI in complex creative tasks like game development, suggesting 'vibe-coding' is not yet a viable method for producing finished products.