PBR material generation workflows/nodes? (img2img)
A user on Reddit is seeking assistance with generating PBR (Physically Based Rendering) materials using Stable Diffusion, specifically within the ComfyUI workflow. They are looking for nodes or methods to create maps such as roughness and metallness, having found limited success with tools like DeepBump and DepthAnythingV2 for specific map types like normal and ambient occlusion. AI